-------------------------------------------------------------------------------- Interplay Productions Tech Support: 714-553-6678 email: support@interplay.com -------------------------------------------------------------------------------- Non Tech Support Questions/Comments send e-mail to max@interplay.com -------------------------------------------------------------------------------- M.A.X RELEASE NOTES v.1.0 TABLE of CONTENTS (1) System Requirements (2) M.A.X. under Win95 (3) Keyboard Reference (3a) Advanced Hotkeys (3b) Additional Features (4) Troubleshooting & Technical Support (5) Credits (6) Warranty Information -------------------------------------------------------------------------------- (1) System Requirements -------------------------------------------------------------------------------- REQUIRED: - IBM PC compatible 486-66 or faster - 8 MB RAM - DOS 5.0 or later - Microsoft compatible mouse - Minimum 20 Megs Hard Drive Space for Minimum Installation - Minimum 12 Megs Hard Drive Space for Virtual Memory RECOMMENDED: - Pentium processor - 16 MB RAM - stereo 16-bit soundcard - 20 Megs Hard Drive Space for Virtual Memory SUPPORTS: - Sound cards: Soundblaster Pro/16/AWE32/compatibles, ProAudio Spectrum Plus/16/Studio, Gravis Ultrasound/Max. -------------------------------------------------------------------------------- (2) M.A.X. under Win95 -------------------------------------------------------------------------------- M.A.X. will run under Win95, and may been installed Windows by using the autorun feature. If your computer is set up to use the autorun feature, simply insert the MAX CD into your CD drive, and the Max install program will start automatically. Multitasking, Screen Savers, or simply switching back to Windows while M.A.X. is running can cause M.A.X. to lock up on some systems. It is recommended that you exit M.A.X. before switching back into Windows if you experience this problem. If you must switch back into Windows while M.A.X. is running, be sure to pause the game first. If you experience problems running any of the M.A.X. movies, check the Windows 95 CD ROM settings. If these are not correct for your CD-ROM the M.A.X. movies may skip or have other difficulties. Your CD-ROM settings may be changed by clicking on the START button, selecting SETTINGS, and then selecting CONTROL PANEL. From the Control Panel select the SYSTEM icon. From the System Menu, select PERFORMANCE. Then click on FILE SYSTEM Button. From the FILE SYSTEM select the CD Tab. Insure that the information displayed on the CD Tab is correct for your system. If you are experiencing any other problems running M.A.X. under Win95 (sound, netgame difficulties, etc.) try running M.A.X in DOS mode. ------------------------------------------------------------------------------- (3) Keyboard Reference -------------------------------------------------------------------------------- Following is the full keyboard command reference list for M.A.X. E Enter (used to Enter Depots, Hangars or Docks) F Find Selected Unit. Currently selected unit will be centered on screen. -,+ Zoom In, Out G Turns on Grid Display F1 Centers on Tagged Unit Arrow Keys: Scrolls the map ALT-L Opens the Load Game Menu ALT-S Opens the Save Game Menu ALT-X Exits the Game to the Main Menu ALT-F5, ALT-F6, ALT-F7, ALT-F8 Saves the current window position F5, F6, F7, F8 Jumps to a previously saved window position /,? Initiates HELP mode. The cursor changes to a question mark, clicking on screen items will display help text. ALT-C Saves a screen shot of the game in PCX format. Shift Hold the Shift key while selecting units to create groups. Space Bar, Enter or ESC cancels the self running demo. ENTER End Turn Shift-DONE Holding the shift key while clicking the DONE button on the M.A.X. control panel will cause all units to execute any outstanding orders. Shift-Click Test Path. If you are unsure about the path a unit will take when it is given a movement order, hold the SHIFT-KEY down while you click the mouse to give the MOVE order. The path the unit will take will then be displayed, but the unit will not move. Simply release the SHIFT key and click again if the path is satisfactory. -------------------------------------------------------------------------------- 3a. Advanced Hot Keys -------------------------------------------------------------------------------- Many commands can be given using the 0-9 keys on your keyboard. The function of these keys depend on the Unit that is currently selected. For instance, hitting the 1 key will activate the BUILD command when a Constructor is selected, but will issue the AUTO-SURVEY command if a Surveyor is selected. Hot keys for unit commands: Press 1 for these functions: ...Activate ...Allocate ...Auto-Survey ...Build ...Buy Upgrade ...Disable ...Place Mines ...Reload ...Repair ...Research Press 2 for these functions: ...Load ...Start ...Steal Press 3 for these functions: ...Attack ...Transfer Press 4 for the Manual function. Press 5 for these functions: ...Enter ...Upgrade Press 6 for the Upgrade All function. Press 7 for the Stop function. Press 8 for the Sentry function. Press 9 for the Done function. Press 0 for the Remove function. -------------------------------------------------------------------------------- (3b) Additional Features -------------------------------------------------------------------------------- Shots Display: When the status button is clicked, units capable of firing may display small icons of a bullet along their path markers. These icons let you know how far the unit can move and still be able to fire a shot. Some units, like the Scout, can move all their movement for a turn and still be able to fire. Others, like the Missile Crawler, lose the ability to shoot in that turn if they move at all. Still other units, like the Tank and Assault Gun, can move a short distance and still be able to shoot in the same turn. The Shots Display can be used to gauge your firepower when advancing on the enemy. Halt when enemy sighted: By default, units will automatically stop when they see an enemy unit. This option can be changed in the PREFERENCES MENU. Auto Survey: An "AUTO" button has been added to the Surveyor Unit. When Auto is On, the Surveyor will automatically search the map for resources. Alien Units: Alien Units are sometimes found in the Campaign and Stand Alone Missions, and can optionally be added to Custom Games if desired. When first found, Alien units do not belong to any team, and must be captured by an Infiltrator before they can be used. Note that the computer opponent will also make use of any Alien units it finds, if the Computer Opponent Difficulty Level is set to Expert or above. If set below Expert, the computer will attempt to destroy any alien vehicles it finds. Computer Opponent: The settings for Computer Player level affects only the intelligence and tactics of the computer opponent. In all other resects, it is not a standard difficulty level setting. Hint: If you are having trouble winning a particular mission, look beyond the more obvious tactics, or brute force attacks. There may be a simple trick which will gain you the advantage required to emerge victorious. -------------------------------------------------------------------------------- (4) Troubleshooting & Technical Support -------------------------------------------------------------------------------- For the support for all your games bought through GOG.com, please visit our Support page at http://www.gog.com/support. If you're logged in, go directly to "Support" page, where you can see a list of all your Good Old Games, otherwise you can find the game you're looking for through the smart search. Choose the game that you have problem with, and see whether the solution isn't already posted. If not, go to the "Contact us" page, select "Technical issues with games" and hit "Continue" to send us a message describing your problem. Fill all the required fields with proper data - please enter as much details as you can, this will help us solve your problem faster. All your messages and our replies will appear on your "My Account" page. -------------------------------------------------------------------------------- (5) CREDITS -------------------------------------------------------------------------------- Project Leader: Ali Atabek Producers: Ali Atabek Paul Kellner Game Design: Ali Atabek Paul Kellner Gus Smedstad Lead Programmer: Dave Boulanger AI Design and Programming: Gus Smedstad Network Support: Dave Boulanger Bernie Weir Additional Programming: Darren Monahan 2D Artists: Tony Postma Arlene C. Somers 3D Artists: Chris Regalado Mark Bergo Arlene C. Somers Mike Dean Visual Concepts and Storyboards: Tony Postma Original World Design: Cheryl Austin World Creation: Arlene C. Somers Head Writer: Steve Perrin Writers: Paul Kellner Amy Mitchell Laura Mitchell Editor: Kelly Newcomb Manual Design: Patrizia Scharli Box Cover Design: Tony Postma Director Of Quality Assurance: Chad Allison Assistant Director of Quality Assurance: Colin Totman Lead Tester: Cory Nelson Testers: Amy Mitchell Chris Peak Quinn Summers Tony Bland Doug Avery Steve McLafferty Erick Lujan Steve Victory James Dunn Henry Kahng Bill Field Steve Reed John Stavros Steve Baldoni Richard Barker Jon Atabek Larry Smith Scot Humphreys Daniel Huffman Charles Crail Rene Hakiki Anthony Taylor I.S. Technicians: Bill Delk Aaron J. Meyers Director of Compatibility: John Werner Compatibility Technicians: Dan Forsyth John Parker Aaron Olaiz Derek Gibbs Phuong Nguyen Marc Duran Video Compression and Playback Technology: Paul Allen Edelstein Video Compression: Bill Stoudt Audio Director: Charles Deenan Game Music: Brian Luzietti Voices: Nicole Pelerine Brian Cummings VO Director: Charles Deenan VO Supervision: Chris Borders VO Mastering: Craig Duman VO Editing: Sergio Bustamante Craig Duman Chris Borders Doug Rappaport Music Mastering: Digital Brothers Gameplay Sound Effects: Gregory R. Allen Larry Peacock Sound Effects Mastering: Craig Duman Intro Movie: James Doyle, Apples Animation Cinematics Music: Albert Lloyd Olsen for Four Bars Entertainment Cinematics Sound Design: David Farmer Cinematics Mixers: Ken Teaney Marshall Garlington Cinematics Sound Supervision: Charles Deenen Cinematics Ambient Voices: Doug Rappaport Cinematic Voice Processing: Doug Rappaport Sergio Bustamante Mixed in Dolby Surround at EFX Systems, Burbank, CA. QA Cell Leader (Europe): David Kinsella Testers (Europe): Daniel Kingdom Ben Pettifer Gareth Glover Mark Lugli Game Guru (Europe): Shaun Devine. Dolby and the double-D symbol are trademarks of Dolby Laboratories Licensing Corporation. Thanks to Tim Cain for GNW, Jay Patel for Technical Assistance, Newtek, Inc. for Lightwave 3D, Sanjay Bala-Krishnan for his support, and James Thomas for Story Elements and assorted inspirations M.A.X. is Dedicated to the memory of Amanda Froistad. -------------------------------------------------------------------------------- (6) Limited Warranty -------------------------------------------------------------------------------- INTERPLAY LIMITED 90-DAY WARRANTY Interplay warrants to the original purchaser of this Interplay Productions product that the compact disc or floppy disk(s) on which the software programs are recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the compact disc or floppy disk(s) is found defective within 90 days of original purchase, Interplay agrees to replace, free of charge, any product discovered to be defective within such period upon receipt at its factory service center of the product, postage paid, with proof of the date of purchase. This warranty is limited to the compact disc or floppy disk(s) containing the software program originally provided by Interplay and is not applicable to normal wear and tear. This shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties applicable to this product, including warranties of merchantability and fitness for a particular purpose are disclaimed. Interplay disclaims all responsibility for incidental or consequential damages. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions or liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state. Lifetime Warranty If the compact disc or floppy disk(s) should fail after the original 90-day warranty period has expired, you may return the software program to Interplay at the address noted below with a check or money order for $5.00 (U.S. currency), which includes postage and handling, and Interplay will mail a replacement to you. To receive a replacement, you need to enclose the original defective compact disc or floppy disk(s) in protective packaging accompanied by: (1) a $5.00 check or money order, (2) a brief statement describing the defect, and (3) your return address. If you have a problem with your software, you may wish to call us first at (714) 553-6678. If your compact disc is defective and a replacement is necessary, U.P.S. or registered mail is recommended for returns. Please send the defective disc(s) only (not the box) with a description of the problem and $5.00 to: Warranty Replacements Interplay Productions 16815 Von Karman Avenue Irvine, CA 92606 -------------------------------------------------------------------------------- Copying Prohibited -------------------------------------------------------------------------------- This software product and the manual are copyrighted and all rights are reserved by Interplay Productions and are protected by the copyright laws that pertain to computer software. You may not copy the software except that you may make one copy of the software solely for backup or archival purposes. You may not loan, sell, rent, lease, give, sub license, or otherwise transfer the software (or any copy). You may not modify, adapt, translate, create derivative works, decompile, disassemble, or otherwise reverse engineer or derive source code from, all or any portion of the software or anything incorporated therein or permit or encourage any third party to do so. NOTICE: Interplay reserves the right to make modifications or improvements to the product described in this manual at any time and without notice. M.A.X. COPYRIGHT (C) 1996 INTERPLAY PRODUCTIONS. ALL RIGHTS RESERVED INTERPLAY PRODUCTIONS IS THE EXCLUSIVE LICENSEE AND DISTRIBUTOR. Non Tech Support Questions/Comments send e-mail to max@interplay.com Thanks for Playing M.A.X.! --EOF--