//**Startup**// if startup2 then //triggerdelay 500 showmiss2pda, setvar mission1finished 1, triggerdelay 30000 createnewunits, triggerdelay 600 showTina //**Win Condition**// if padon cosmocontrol butnot onetinaSFX then playsound "Tina08_02.wav" tina_tomorrow 16 1, setnpc Tina_tomorrow 1, trigger tomorrow_orders, trigger onetinaSFX if tomorrow_orders then order tina_tomorrow goto ejectaction if padon winout then beam me 1000, setnpc me 1, playsound "AliensBeam.wav" me 1 2 10, triggerdelay 1050 undployme if undployme then undeploy me if padon winconpad butnot ontimewinconpad then triggerdelay 8000 greenwincheck02, trigger ontimewinconpad if greenwincheck02 testvar tinaisdead = 0 and sargeisdead = 0 then trigger greenwins //**PDAs**// //if showmiss2pda then //showpda "Good Job Sarge! Reinforcements are on the way." if padon Tinaattack04 butnot oneTattack then trigger Tattacked1, trigger oneTattack //**fresh units**// // @1 = unitname @2 = unittype @3 = X @4 = Y @5 = goto @6 = trigger macro Tinamacattack 6 { if Tattacked1 then createvehicle "@1" @2 (@3,@4) tan, order @1 follow @5 inmode attack } expand Tinamacattack ( tantina1 jeep 245 2570 tina_tomorrow 1 ) expand Tinamacattack ( tantina2 tank 338 2668 tina_tomorrow 1 ) expand Tinamacattack ( tantina3 tnak 427 2741 tina_tomorrow 1 ) if createnewunits then showmessage "Reinforcements reporting for duty Sarge.", createunit "Tankmaster" rifleman (361,2321) green autorifle, createvehicle "Wildmantank" tank tank1 green, entervehicle Tankmaster Wildmantank, order Wildmantank goto freshtank1 inmode defend, createunit "Deadshot" rifleman tank2 green autorifle, order Deadshot goto freshrifle1 inmode defend, createunit "Bate" rifleman tank3 green autorifle, order Bate goto freshrifle2 inmode defend, createunit "Riffling" rifleman tank4 green autorifle, order Riffling goto freshrifle3 inmode defend, createunit "Dred" rifleman tank5 green autorifle, order Dred goto freshrifle4 inmode defend, createunit "Poss" rifleman tank6 green autorifle, order Poss goto freshrifle5 inmode defend, setsquadleader Tankmaster 5, setunitgroup Deadshot 5, setunitgroup Bate 5, setunitgroup Riffling 5, setunitgroup Dred 5, setunitgroup Poss 5 //**Init setup**// if showTina then createunit "Tina_Tomorrow" spacewomanp cosmopad green freezelaser, beam Tina_Tomorrow 2000, setmaxhealth Tina_tomorrow 400, heal Tina_Tomorrow 100, createunit "Buz" spacemang gunner1 green lasergatling, beam Buz 2000, createunit "Tazer" spacemang gunner2 green lasergatling, beam Tazer 2000, createunit "Tearen" spacemang gunner3 green lasergatling, beam Tearen 2000, createunit "Spreay" spacemang gunner4 green lasergatling, beam Spreay 2000, setsquadleader Tina_Tomorrow 6, setunitgroup Buz 6, setunitgroup Tazer 6, setunitgroup Tearen 6, setunitgroup Spreay 6, triggerdelay 2500 playvotext if playvotext then playsound "Tina08_01.wav" 16 0, triggerdelay 6000 startthegame if startthegame then showpda "Get Tina Tomorrow to the eject button on the game system.", triggerdelay 25000 Makefinalenemies if Makefinalenemies then createunit "temp1" humanoid (406,324) tan lightlaser, beam temp1 1000, order temp1 goto Tina_Tomorrow inmode attack, createunit "temp2" humanoid (607,169) tan lightlaser, beam temp2 1000, order temp2 goto Tina_Tomorrow inmode attack, createunit "temp3" humanoid (206,534) tan lightlaser, beam temp3 1000, order temp3 goto greensarge1 inmode attack, // createunit "temp4" humanoid (148,1681) tan lightlaser, beam temp4 1000, order temp4 goto Tina_Tomorrow inmode attack, createunit "temp5" humanoid (173,1907) tan lightlaser, beam temp5 1000, order temp5 goto greensarge1 inmode attack, createunit "temp6" humanoid (244,2017) tan lightlaser, beam temp6 1000, order temp6 goto Tina_Tomorrow inmode attack, // createunit "temp7" humanoid (2731,1573) tan lightlaser, beam temp7 1000, order temp7 goto greensarge1 inmode attack, createunit "temp8" humanoid (2735,1723) tan lightlaser, beam temp8 1000, order temp8 goto greensarge1 inmode attack, createunit "temp9" humanoid (2710,1857) tan lightlaser, beam temp9 1000, order temp9 goto greensarge1 inmode attack if padon Tinaattack01 butnot onetina01 then triggerdelay 1000 maketinaenemy01, trigger onetina01 if maketinaenemy01 then createunit "tinaunit01" humanoid (2305,2115) tan lightlaser, beam tinaunit01 1000, createunit "tinaunit02" humanoid (2437,2115) tan lightlaser, beam tinaunit02 1000, createunit "tinaunit03" humanoid (2589,2115) tan lightlaser, beam tinaunit03 1000, createunit "tinaunit04" humanoid (2731,2115) tan lightlaser, beam tinaunit04 1000, createunit "tinafc01" fieldcommander (2460,1983) tan mediumlaser, beam tinafc01 1000, //Leftside// createunit "tinaunit05" humanoid (1375,2788) tan lightlaser, beam tinaunit05 1000, createunit "tinaunit06" humanoid (1416,2642) tan lightlaser, beam tinaunit06 1000, createunit "tinaunit07" humanoid (1521,2569) tan lightlaser, beam tinaunit07 1000, createunit "tinaunit08" humanoid (1412,2536) tan lightlaser, beam tinaunit08 1000, createunit "tinaunit09" humanoid (1265,2674) tan lightlaser, beam tinaunit09 1000, createunit "tinafc02" fieldcommander (1325,2561) tan mediumlaser, beam tinafc02 1000, createunit "tinaspider01" alienspider (2680,1213) tan spiderbite, beam tinaspider01 1000, createunit "tinaspider02" alienspider (2443,1170) tan spiderbite, beam tinaspider02 1000, createunit "tinaspider03" alienspider (2439,1353) tan spiderbite, beam tinaspider03 1000, createunit "tinaspider04" alienspider (2724,1363) tan spiderbite, beam tinaspider04 1000, createunit "tinaspider05" alienspider (2474,1336) tan spiderbite, beam tinaspider05 1000, //Left// createunit "tinaspider06" alienspider (1480,2776) tan spiderbite, beam tinaspider06 1000, createunit "tinaspider07" alienspider (1508,2692) tan spiderbite, beam tinaspider07 1000, createunit "tinaspider08" alienspider (1555,2632) tan spiderbite, beam tinaspider08 1000, createunit "tinaspider09" alienspider (1605,2623) tan spiderbite, beam tinaspider09 1000, createunit "tinaspider10" alienspider (1530,2623) tan spiderbite, beam tinaspider10 1000, triggerdelay 1100 spiderorders01, triggerdelay 1500 othersettings01 if padon Tinaattack05 butnot onefolllow then order tinaunit01 follow Tina_tomorrow inmode attack, order tinaunit02 follow Tina_tomorrow inmode attack, order tinaunit03 follow Tina_tomorrow inmode attack, order tinaunit04 follow Tina_tomorrow inmode attack, order tinaunit05 follow Tina_tomorrow inmode attack, order tinaunit06 follow Tina_tomorrow inmode attack, order tinaunit07 follow Tina_tomorrow inmode attack, order tinaunit08 follow Tina_tomorrow inmode attack, order tinaunit09 follow Tina_tomorrow inmode attack, order tinafc02 follow Tina_tomorrow inmode attack, order tinafc01 follow Tina_tomorrow inmode attack, trigger onefolllow if othersettings01 then setfacing tinaunit01 128, setfacing tinaunit02 118, setfacing tinaunit03 138, setfacing tinaunit04 118, setfacing tinaunit05 134, setfacing tinaunit06 142, setfacing tinaunit07 163, setfacing tinaunit08 160, setfacing tinaunit09 155, setfacing tinafc01 128, setfacing tinafc02 168, setaimode tinaunit01 defend, setaimode tinafc02 defend, setaimode tinafc01 defend, setaimode tinaunit08 defend, setaimode tinaunit09 defend, setaimode tinaunit07 defend, setaimode tinaunit06 defend, setaimode tinaunit05 defend, setaimode tinaunit04 defend, setaimode tinaunit03 defend, setaimode tinaunit02 defend if killed tinafc01 butnot alreadydead_fc02 then order tinafc02 follow tina_tomorrow inmode attack, order tinaunit06 follow tina_tomorrow inmode attack, order tinaunit07 follow tina_tomorrow inmode attack, order tinaunit08 follow tina_tomorrow inmode attack, order tinaunit09 follow tina_tomorrow inmode attack, trigger alreadydead_fc01 if killed tinafc02 butnot alreadydead_fc01 then order tinafc01 follow tina_tomorrow inmode attack, order tinaunit01 follow tina_tomorrow inmode attack, order tinaunit02 follow tina_tomorrow inmode attack, order tinaunit03 follow tina_tomorrow inmode attack, order tinaunit04 follow tina_tomorrow inmode attack, order tinaunit05 follow tina_tomorrow inmode attack, trigger alreadydead_fc02 if spiderorders01 then order tinaspider10 follow tina_tomorrow inmode attack, order tinaspider09 follow tina_tomorrow inmode attack, order tinaspider08 follow tina_tomorrow inmode attack, order tinaspider07 follow tina_tomorrow inmode attack, order tinaspider06 follow tina_tomorrow inmode attack, order tinaspider05 follow tina_tomorrow inmode attack, order tinaspider04 follow tina_tomorrow inmode attack, order tinaspider03 follow tina_tomorrow inmode attack, order tinaspider02 follow tina_tomorrow inmode attack, order tinaspider01 follow tina_tomorrow inmode attack, triggerdelay 3000 secondunitwave if secondunitwave then createunit "tinasmack01" humanoid (1508,2692) tan mediumlaser, beam tinasmack01 1000, createunit "tinasmack02" humanoid (1605,2623) tan mediumlaser, beam tinasmack02 1000, createunit "tinasmack03" humanoid (2439,1353) tan mediumlaser, beam tinasmack03 1000, createunit "tinasmack04" humanoid (2443,1170) tan mediumlaser, beam tinasmack04 1000 if padon Tinaattack02 butnot onetinaattack02 then createunit "Tinatanenemy01" rifleman (196,2551) tan autorifle, createunit "Tinatanenemy02" rifleman (256,2601) tan autorifle, createunit "Tinatanenemy03" rifleman (327,2660) tan autorifle, createunit "Tinatanenemy04" rifleman (401,2720) tan autorifle, createunit "Tinatanenemy05" rifleman (491,2800) tan autorifle, order Tinatanenemy01 follow tina_tomorrow inmode attack, order Tinatanenemy02 follow tina_tomorrow inmode attack, order Tinatanenemy03 follow tina_tomorrow inmode attack, order Tinatanenemy04 follow tina_tomorrow inmode attack, order Tinatanenemy05 follow tina_tomorrow inmode attack, trigger onetinaattack02 if allof killed Tinatanenemy01 killed Tinatanenemy02 killed Tinatanenemy03 killed Tinatanenemy04 killed Tinatanenemy05 killed then triggerdelay 4000 machineattack if machineattack then createvehicle "deadlytank01" tank (196,2551) tan, order deadlytank01 follow tina_tomorrow inmode attack, triggerdelay 4000 comojeep if comojeep then createvehicle "deadlyjeep01" jeep (256,2601) tan, order deadlytank01 follow tina_tomorrow inmode attack, createvehicle "deadlyjeep02" jeep mattacker5 tan, order deadlytank02 follow tina_tomorrow inmode attack, triggerdelay 8000 finalmugs if finalmugs then createunit "Tinatanenemy06" bazookaman (196,2551) tan bazooka, createunit "Tinatanenemy07" flamerman (256,2601) tan flamer, createunit "Tinatanenemy08" flamerman (327,2660) tan flamer, createunit "Tinatanenemy09" bazookaman (401,2720) tan bazooka, createunit "Tinatanenemy10" rifleman (491,2800) tan vulcan, order Tinatanenemy06 follow tina_tomorrow inmode attack, order Tinatanenemy07 follow tina_tomorrow inmode attack, order Tinatanenemy08 follow tina_tomorrow inmode attack, order Tinatanenemy09 follow tina_tomorrow inmode attack, order Tinatanenemy10 follow tina_tomorrow inmode attack