_____________________________________________________________ M.A.X.2 - COPYRIGHT (c) 1998 INTERPLAY PRODUCTIONS web site: http://www.interplay.com/max2 e-mail: max2@interplay.com _____________________________________________________________ _________________________________________ M.A.X. 2 README.TXT _________________________________________ 1. SPECS - Requirements 2. Major Features 3. Keyboard Commands 4. Troubleshooting & Technical SUpport 5. Credits 6. Limited Warranty 7. SOFTWARE USE LIMITATIONS AND LIMITED LICENSE _________________________________________ SPECS - Requirements _________________________________________ Format: Win95 Native (DirectX 5.0 required) Graphics: 16-bit Play Modes: Turn Based, Simultaneous Turn or Real Time Requirements: -IBM PC compatible P133 MHz or faster -16 MB RAM -Win95 with DirectX 5.0+ -100% Microsoft-compatible mouse -DirectX certified sound card -2 MB DirectX certified video card Recommended: -P200 Processor -32 MB RAM _________________________________________ MAJOR FEATURES _________________________________________ Spy Camera (lets you follow and give orders to individual units using a small display window; can also view a piece of ground; 8 cameras) Unlimited Movement Waypoints, Right Click to test path. Choose specific squares for the final destination of a group of units (can be combined with waypoints for very detailed movement commands) Right-click and drag to select only combat units (utility vehicles will not be selected) Unlimited Building queues for Engineers and Constructors Automatic Pause in Real Time (multiplayer has special pause time clocks) (Orders can be given while paused) Scenario Editor (with custom victory conditions) Adaptive Unit Speech (units sound different based on morale) Maps are fully rendered, and can be viewed from "Top-Down to 60 degrees Line of Sight, Fog of War, Attack Shading Terrain Modifiers (Flat, Rough, Hill, Impassible, Shore and Ocean) AutoMove and AutoFire commands for units (or unit groups) Unit Upgrades Select specific upgrades for all units Select specific upgrades for all units (more detailed), or pick a type of upgrade (much easier) Resources Material, Fuel and Gold Material, Gold and Alien Lifeforms Internet play with a dedicated MAX2 internet matching service (that includes player skill ratings, player reliability ratings and ping times) Colorized Grid displays TERRAIN MODIFIERS _________________________________________ KEYBOARD COMMANDS: _________________________________________ Files ALT-L Load game ALT-S Save game ALT-F Display files menu ALT-X Exit game without saving Display F5 Switch to saved view #1 F6 Switch to saved view #2 F7 Switch to saved view #3 F8 Switch to saved view #4 CTRL-F5 Save view #1 CTRL-F6 Save view #2 CTRL-F7 Save view #3 CTRL-F8 Save view #4 Right Arrow Scroll map right Left Arrow Scroll map left Down Arrow Scroll map down Up Arrow Scroll map up = or + Zoom in - Zoom out PGDN Tilt map down PGUP Tilt map up DEL Restore map to top down view CTRL-S Toggle Survey CTRL-T Toggle Status CTRL-C Toggle Colors CTRL-H Toggle Hits CTRL-F Toggle Fog of War CTRL-R Toggle Range CTRL-A Toggle Scan CTRL-G Toggle Terrain Grid CTRL-N Toggle Names System TAB Adjust interface forward SHIFT-TAB Adjust interface backward Enter End the turn (turn-based only) ESC Exit game if no other modes enabled ESC End single step mode if enabled ESC Delete popup menu if displayed ESC Erase message if message displayed ESC Erase build menu if displayed Space or ALT-P Pause F10 Exit game ALT-C Take Screenshot SpyCam CTRL-- Zoom selected spycam out CTRL-+ Zoom selected spycam in CTRL-Right Arrow Scroll spycam right if not attached to unit CTRL-Left Arrow Scroll spycam left if not attached to unit CTRL-Down Arrow Scroll spycam down if not attached to unit CTRL-Up Arrow Scroll spycam up if not attached to unit ALT-+ Select next spycam ALT-- Select previous spycam Unit Maintenance CTRL-W Where is selected unit < or , Select previous unit > or . Select next unit CTRL-1 to 9 Set group number 1-9 1 to 9 Select group number 1-9 Unit Commands A Attack (Combat Units) B Autofire - Disable (Infiltrators & EW Pods) B Build (Factories, Constructors & Engineers) B Buy Upgrade (Gold Mining Station) C Continue (Mobile Units) D Disable (Infiltrators & EW Pods) E Enter (Mobile Units) F Autofire (Combat Units) G Upgrade All (Buildings) H Automove - Hold (Mobile Units) I Info (All Units) J Automove - Repair (Mobile Repair Units) K Steal (Infiltrators & EW Pods) L Autofire All (Combat Units) L Load (Transports, Depots, Hangars & Docks) M Automove (Mobile Units) N Autofire - None (Combat Units) O Automove - Retreat (Mobile Units) P Path (Factories, Depots, Hangars & Docks) P Place Mine (Mine Layers) Q Autofire - Steal (Infiltrators & EW Pods) R Remove Mine (Mine Layers) R Repair (Mobile Repair Units) R Research (Research Centers) S Start (Factories) S Stop (Factories & Mobile Units) T Autofire - Threats (Combat Units) U Upgrade (Buildings) V Automove - Advance (Combat Units) X Destruct (Buildings) See the M.A.X.2 Manual for complete game play information. ______________________________________ Troubleshooting & Technical Support _________________________________________ For the support for all your games bought through GOG.com, please visit our Support page at http://www.gog.com/support. If you're logged in, go directly to "Support" page, where you can see a list of all your Good Old Games, otherwise you can find the game you're looking for through the smart search. Choose the game that you have problem with, and see whether the solution isn't already posted. If not, go to the "Contact us" page, select "Technical issues with games" and hit "Continue" to send us a message describing your problem. Fill all the required fields with proper data - please enter as much details as you can, this will help us solve your problem faster. All your messages and our replies will appear on your "My Account" page. ________________________________________ Credits _________________________________________ >> A Special Thanks to all M.A.X.2 BETA testers! << Producer: Paul Kellner Associate Producer: Chip Bumgardner Line Producers: Dave Simon Amy Mitchell Lead Designer: Gus Smedsted Designers: Chris Taylor Dave Hendee Ali Atabek Paul Kellner Dave Boulanger Bernie Weir Lead Programmer: Dave Boulanger AI Programmer: Gus Smedsted Programming: Bernie Weir Erik Bethke Jim Gardner Andy Pal Network Programming Erik Bethke Dave Boulanger Bernie Weir Zach Drummond Quicksilver Art Director: Scott Bieser Lead Artist: Adam Rote Artists: Mike Harris Steven Beam Tony Postma Arlene Sommers Chris Regalado Mark Bergo Visual Concepts/ and Storyboards: Tony Postma Head Writer/ Campaign Design: Chris Taylor Mission Design: Dave Hendee Audio Director: Charles Deenen Audio Administrator: Gloria Soto Sound Design: Charles Deenen Larry Peacock Gregory R. Allen Sergio Bustamante II Game Music: Rick Jackson Ronald Valdez Voice Casting Direction/ Supervision: Chris Borders Voices: Clancy Brown Frank Welker Dee Bradley Baker Kevin Michael Richardson Grey Delisle Drew Markham VO Editing: Frank Szick Kevin Frasyr Mastering: Craig Duman Dialogue: Drew Markham Video Compression: Steven Miller Bill Stoudt Video Compression Technology: Paul Edelstein Box Cover Design: Tony Postma Traffic Manager: Thom Dohner Manual Writers: Petra Schlunk Chris Taylor Director of Quality Assurance: Chad Allison QA Manager: Steve Victory QA Project Supervisor: Cory Nelson Doug Finch Marvic Ambata Testers: Steve Bokkes Donnie Cornwell Mark Holtzclaw Michael Wood Scot Humphreys Josh Walters Chris Wood Dave Parkyn Damien Evans Jay Nielson Amy Presnell Ed Robles Rob Giampa Rick Avalos Eric Priobish Daniel Levin Mark McCarty Dave Nielson QA IS Manager: Frank Pimentel QA Technicians: Bill Delk Chris Peak Director of Compatibility: Phuong Nguyen Compatibility Technicians: Marc Duran Dan Forsyth Derek Gibbs John Parker Director of Marketing: Karen Schohan Senior Product Marketing Manager: Debbie Brajevich Product Marketing Manager: Dean Schulte PR Director: Kirk Green PR Manager: Christine Nagata PR Assistant: Kathy Carlson Internal Coordination Manager: Mike Wood ________________________________________ Flatcat Division Director: Ali Atabek VP of Development: Trish Wright _________________________________________ For Interplay Europe: European Development Manager: Tony Bickley Producer: Daniel Llewellyn Localisation Co-Ordinator: Neil McKenna Localisation Technicians: Justine Anacreonte Natalija Benjovski QA Technicians: Daley Salami Richard Lloyd Marketing Manager: Allison Grant Networking Services/ Server Architecture: Quicksilver Software, Inc. David Steffen Tung-Mei (Rita) Liu Unit Paintings/ Lifeform Animation: Acorn Entertainment, Los Angeles Executive Producer: Thad Weinlein Lead CGI Animation: Fred Kuentz Addt'l CGI Animation: Stevan del George Lead Artist: Rudy Obrero Asst. Illustrator: Deanna Ino Addt'l Illustrator: Patrick Shigetani Cover Design Concepts: Edemer Santos _______________________________________________ SOFTWARE USE LIMITATIONS AND LIMITED LICENSE _______________________________________________ General Product License. This copy of M.A.X.2 (the "Software") is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Entertainment Corp. ("Interplay") retains all right, title and interest in the Software including all intellectual property rights embodied therein and derivatives thereof. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied, resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay at any time. All rights not expressly granted are reserved. Modem and Network Play. If the Software contains modem or network play, you may play the Software via modem transmission with another person or persons directly without transmission through a third party service or indirectly through a third party service only if such service is an authorized licensee of Interplay. For the purposes of this license, a "third party service" refers to any third party service which provides a connection between two or more users of the Software, manages, organizes, or facilitates game play, translates protocols, or otherwise provides a service which commercially exploits the Software, but does not include a third party service which merely provides a telephonic connection (and nothing more) for modem or network play. Authorized licensee services are listed on the Interplay World Wide Web Site located at http://www.interplay.com. This limited right to transmit the Software expressly excludes any transmission of the Software or any data streams thereof on a commercial basis, including, without limitation, transmitting the Software by way of a commercial service (excepting those specific commercial services licensed by Interplay) which translates the protocols or manages or organizes game play sessions. Scenario Editor You are granted a revocable, nonassignable limited license to create new missions to the Software using the provided scenario editor (the "Missions") solely for your own personal noncommercial home entertainment use. You may provide public access to the Missions you create by posting them on a Web page with all notices and restrictions intact, provided that you shall not be permitted to use the Missions or allow any other party (except Interplay and its authorized licensees) to use any Missions for any commercial purpose. The Missions may not be copied (except as provided below), resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. You may make copies of the Missions for your personal noncommercial home entertainment use and to give to friends and acquaintances on a no cost noncommercial basis. This limited right to copy or provide public access to the Missions expressly excludes any copying, access or distribution of the Missions on a commercial basis, including, without limitation, bundling the Missions with any other product or service, providing access to or facilitating the access to the Missions on a commercial network or online service, and any give away of the Missions in connection with another product or service. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay at any time. All rights not expressly granted are reserved. All Missions shall be derivative works and shall be owned exclusively by Interplay. As a material term and condition to your being granted this limited right to use the Software to create Missions to the Software (i) you hereby relinquish, release and assign all rights in and title to any Missions to Interplay, (ii) you further agree to assist Interplay in formalizing its rights to any Missions, including executing documentation evidencing your relinquishment of such rights, (iii) you grant to Interplay a limited power of attorney to sign on your behalf any documents required to effectuate your release and assignment of rights to any Mission and (iv) you agree that Interplay may, in its sole discretion, use any or all of the Missions, or any portion thereof, for any purpose, including, without limitation, use in subsequent versions of the Software, in compilations of Software Missions, and in advertising and promotions without any further compensation to you. Acceptance of License Terms. By acquiring and retaining this Software, you assent to the terms and restrictions of this limited license. If you do not accept the terms of this limited license, you must return the Software together with all packaging, manuals and other material contained therein to the store where you acquired the Software for a full refund. -EOF-