Descriptions of the Mission-CD Multiplayer Maps

 

1. M256-2-quick.map


Players: 2
Size: 256 x 256
Race: Romans

MCD-256-2-quick.mapDescription: The name of the map says it all: Quick. This map involves a quick decision between two players. Space for building is scarce. Fish are the only source of food.

The two players won't threaten each other with guard towers, however, because enemy territory is only accessible over a strip of shore.

 

2. M256-2-quick_2.map


Players: 2
Size: 256 x 256
Race: Player's choice

MCD-256-2-quick_2.mapDescription: See 1. On this map there is also swamp land for each player. In addition, food can be obtained from grain farms since a small river flows through the area.

 

3. M320-2-discovery.map


Players: 2
Size: 320x320
Race: Player's choice

MCD-320-2-discovery.mapDescription: Both players begin on a small peninsula and have to expand to the larger peninsula. Here there is enough space for the first buildings, and with further expansion more buildings can be constructed. At some distance from the starting position there is mountainous terrain containing a fair amount of coal, iron, gold and gems.

An island near the mountains offers another option that should not be underestimated. Numerous weapons, tools, gems and gold can be found there. There is only one access point to enemy territory, and this should be promptly secured.

 

4. M320-2-hearts.map


Players: 2
Size: 320x320
Race: Player's choice

MCD-320-2-hearts.mapDescription: This map has the shape of a mirrored heart with two small connection points. Both players can expand to their heart's desire. Whoever plans on using fish as a source of food should first find out where fish are.

The mountain is located on the opposite side. A rapid expansion toward the mountain is very advisable. Significant supplies of gold and gems are present in a secret place on the mainland. An attack must be well prepared because the only access to enemy territory is located on a strait. Beware of alligators! ;o)

 

5. M320-2-pioneer.map


Players: 2
Size: 320x320
Race: Romans

MCD-320-2-pioneer.mapDescription: The gods seem to have it in for you. They have banished you to a desert. Space for building is correspondingly tight - to be even clearer, you have no space for building. HE advises you to use your pioneers to take possession of the nearest area where you can build.

You'll notice very quickly that you aren't alone. The player in the north should try to conquer the left half of the map moving south as quickly as possible. The player in the south, by contrast, should try to reach the north rapidly by occupying the right half of the map.

You can't dismiss the possibility that a good player will attempt to cut off your path. Be on your guard and send out spies regularly to keep on top of things.

As difficult as HE made it for you at the beginning, HE shows his goodwill in the course of the game. You'll find many goods and resources that, despite your initial difficulties, will enable you to develop quickly.

 

6. M320-4-british.map


Players: 4
Size: 320x320
Race: Player's choice

MCD-320-4-british.mapDescription: In order to discover what is supposed to be "British" on this map, you have to look at it from above. Don't let the name confuse you. There is a small mountain right next to your starting position where you'll find enough coal and iron to get started. To become a sucessful commander, you have to take leave of home pastures and expand toward the middle of the map where there is a mountain. There you'll find gold and gems.

Your opponent will pursue the same goal, so speed is essential.

 

7. M384-4-bluewater.map


Players: 4
Size: 384x384
Race: Player's choice

MCD-384-4-bluewater.mapDescription: The map has the shape of a cloverleaf. Each player begins on his "leaf". You won't find fish everywhere, but ample numbers in some spots. Each "leaf" has an abundance of iron and coal. In addition, the two players next to each other share a small peninsula located between the "leaves" where there is a mountain with deposits of gold and gems.

Desert is the only terrain that connects all of the "leaves". Make sure that you have something to quench your thirst before launching an attack. ;o)

 

8. M384-4-crossroad.map


Players: 4
Size: 384x384
Race: Player's choice

MCD-384-4-crossroad.mapDescription: The shape of this map is also reminiscent of a clover leaf. There are moderate quantities of resources of all types on each "leaf". The only place offering access to enemy territory is a strip of shore which cannot be built upon. For better or worse, you are going to have to use soldiers to get the better of your enemy.

 

9. M384-2-labyrinth.map


Players: 2
Size: 384x384
Race: Player's choice

MCD-384-2-labyrinth.mapDescription: The distance to your opponent couldn't be greater: You both begin from the most widely separated points on the map and have to obtain new resources travelling a labyrinth of riverside paths until you finally meet for battle. The supplies of raw materials at the beginning are, to put it mildly, quite modest.

During the course of your journey, you will come across large deposits of raw materials. Be prepared for a long journey, though! ;o)

 

10. M384-4-paradise.map


Players: 4
Size: 384x384
Race: Player's choice

MCD-384-4-paradise.mapDescription: Have you ever been in a jungle? No? Well, here's your chance! We have pulled out all stops in filling this map with everything nature has to offer. Don't let yourself be distracted by the beauty of the flora, though. Keep your goal in mind: expansion!

The island is round and the chain of mountains in the middle forms a circle. You'll be in for a big surprise when you explore the mountain area. You might even be able to get at the valuable treasure there. Good Luck!

 

11. M384-6-exposure.map


Players: 6
Size: 384x384
Race: Romans

MCD-384-6-exposure.mapDescription: It should be clear from the name of this map that one of the players on each of the two teams has gotten the short end of the stick. His position is exposed and vulnerable. Team spirit is the name of the game here!

Two of the three players on each team occupies a peninsula connected to the central island by a narrow landbridge. These areas are easy to defend. The two remaining players share the central island and are vulnerable to enemy attack along three avenues. How the two more secure players on  the peninsulas help their vulnerable partner on the central island is up to the players themselves. In addition, there are two islands to the east and to the west of the central island. A visit to these islands could be worthwhile. Decide which player should take care of exploring these islands.

 

 

12. M448-6-coastal.map


Players: 6
Size: 448x448
Race: Player's choice

MCD-448-6-coastal.mapDescription: You begin on an island. You don't like to play island worlds? Don't worry, we have made it easy for you. The only thing you have to do is build a ship. Well, there are a couple more things you'll have to do. But building a ship has the highest priority at the beginning. The bars of iron that you'll need are ready and waiting for you on the island - help yourself! Set sail to the mainland in the middle of the map. There you'll find a place loaded with raw materials. Your development phase will seem like child's play with these raw materials.

But be on guard! Afterwards something will be hitting the fan...

 

13. M512-4-africa.map


Players: 4
Size: 512x512
Race: Players choice

MCD-512-4-africa.mapBeschreibung: There is a desert in Africa, surprise! We recommend that players 2 and 4 play the Egyptians. The race for players 1 and 3 is up to the players. This is a map requiring teamwork. Don't neglect trade on this map unless you're prepared to suffer the consequences!

The connection to your partner can fall into the hands of your opponent quickly. That doesn't bother you, does it? ;o)

 

14. M512-4-clover.map


Players: 4
Size: 512x512
Race: Player's choice

MCD-512-4-clover.mapDescription: The cloverleaf makes yet another appearance as shape for this map. You share with your partner either the two upper "leaves" or the two lower ones. There is a ring of desert terrain in the middle of the map. Within this ring it is possible to construct one or more guard towers. The necessary material can be found there as well. All players have raw materials available nearby.

 

15. M512-4-rush.map


Players: 4
Size: 512x512
Race: Romans

MCD-512-4-rush.mapDescription:  The name of the map says it all: Don't waste time on trifles! You've already built the most important buildings. You also have enough settlers for the beginning.

For this map you are spoiled with ample supplies of wood and building stone. You even have a castle at the very beginning.

A little scary when the map designers are so generous, isn't it?

 

16. M576-4-highres.map


Players: 4
Size: 576x576
Race: Romans

MCD-576-4-highres.mapDescription: You want more? OK, you got it. For this map you don't have to check for what you're missing but rather check out what you already have. Keep an eye on your elite units, garrison strategically important towers and protect your already considerable territory. You can immediately get moving on your weapon production.

 

17. M576-4-quadriga.map


Players: 4
Size: 576x576
Race: Player's choice

MCD-576-4-quadriga.mapDescription: You begin on a nearly rectangular peninsula and have lots of space - maybe more space than you want. Resources are a long way off. Be thrifty with your supplies of coal and iron ore until you get to the mountains.

The two teams are separated by a giant sand dune. There are two oases in the desert, one in the east and one in the west.

 

18. M576-4-stripeland.map


Players: 4
Size: 576x576
Race: Player's choice

MCD-576-4-stripeland.mapDescription:  All players have a reasonably wide strip of land with all the necessary resources at their disposal. Contact with enemy territory lies only on the far eastern and western coasts. Players 2 and 3 have the nearest enemy contact but players 1 and 4 are vulnerable to enemy attack, too.

 

19. M576-6-central_point.map


Players: 6
Size: 576x576
Race: Player's choice

MCD-576-6-central_point.mapDescription: All players begin on a round peninsula. Each of these six peninsulas is connected to a large, round landmass in the middle. Moreover, strips of desert connect all of the adjacent peninsulas with one another.

Your initial supply of raw materials will not be sufficient to win the game. Expand without delay toward the middle of the map in order to secure your piece of the rock. There you'll find the resources that will decide the game.

 

20. M640-6-star.map


Players: 6
Size: 640x640
Race: Player's choice

MCD-640-6-star.mapDescription: This map isn't only for Christmas play. If you believe in reaching for the stars, expand quickly toward the middle of the map. There you'll find star-shaped mountainous terrain concealing a wealth of resources. You see, this might be a good map for Easter, too! ;o)

Pay attention to securing your borders well. Your opponent is fully capable of penetrating into your territory using his infantry and guard towers.

 

21. M640-6-teamwork.map


Players: 6
Size: 640x640
Race: Player's choice

MCD-640-6-teamwork.mapDescription: This is a huge map with lots of room for maneuvering. Make sure that you don't hog the entire area of mountainous terrain in the center for yourself. Give your team partners enough time to reach this area. You'll need their help because you are closer to your enemy. Players 2 and 3 as well as 4 and 5 should remain constantly on vigil.

 

22. M648-8-big_mountain.map


Players: 8
Size: 640x640
Race: Player's choice

MCD-648-8-big_mountain.mapDescription: You begin on a peninsula and your goal is the mountainous terrain in the middle of the map. On your way there you'll find building material. The mountainous terrain is loaded with resources. Occupy the strategically most important point on this mountain to secure your raw materials.

 

23. M704-2-longrun.map


Players: 2
Size: 704x704
Race: Player's choice

MCD-704-2-longrun.mapDescription: Are you on vacation? Or have a couple days off? Then this is the map you are looking for! Because of the size of the map and the time needed to play it, we would recommend playing this one on the LAN. But then again, if you have a cheap Internet connection or loads of dough, go for it.

You begin on a very large peninsula with access to an even larger peninsula in the middle. This larger peninsula has a mountain in the center. To the east and to the west of this mountain, some ships seem to be stranded along the coast. You might want to conquer the two islands, one in the northwest, the other in the southeast. It could be worthwhile!

The last tip: Keep the coffee pot going!

 

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