Baneblade: The Baneblade uses the same body as the Shadow Sword, but it features more weapons, though these are usually less powerful. The most common Baneblade has two battlecannons, two lascannons and ten bolters. Basilisk: This artillery unit uses the Chimera body for its mobility, but its Earthshaker cannon can pulverize buildings and people alike. It works well both against distant targets as well as those within its line of sight. Bombard: The Bombard carries a large siege mortar which lobs huge shells into the enemy position. It cannot lower its barrel to fire at close targets, but does an admirable job on victims farther away. Catachan Jungle Fighters: Only the fiercest can survive the hazards of growing up on the death world of Catachan. The toughest of these become the Jungle Fighters, an elite band of soldiers who will charge into a hurricane if so ordered. Their assault troops are available for the liberation of Infernus. Chimera: As the Imperial Guard’s most common infantry support vehicle, the Chimera has enough armor and weaponry to support Leman Russes, and features a turret-mounted multilaser as well as support weapons. It also has decent speed, and can carry ten men into battle. Commissar: High-ranking members of the Departmento Munitorium, they form an important part of the Imperial Guard’s Strategic Command. Raised from an early age to serve the Emperor, commissars fight at the front of any battle, inspiring other troops to new heights of bravery. Deathstrike: One of the best anti-titan weapons, the Deathstrike Tactical Missile Launcher System has a multiplicity of features. It can fire highly destructive Barrage missiles and dread Warp Missiles. The missiles arch high in the air before targeting their designated victims. The missiles can only launch when the Deathstrike has first fire orders, and its missile can be shot down while in flight. The Barrage missile has a wide radius of destruction. The Warp missile flies right through shields and will destroy almost any target. Demolisher: One of the most popular variations on the Leman Russ, the Demolisher features an exceptionally destructive short-range cannon in its turret. This Demolisher cannon can punch through most armor but finds its main use as a siege cannon, knocking down fortifications and buildings. Hellhound Firethrower: This specialized Chimera replaces its laser with a close-assault Dragon flame- thrower. It comes into its own when it battles infantry, and it can flush out the best protected fortifications. Imperator Titan: The huge Imperator Titan towers 25 to 40 meters in the air. Anything which survives a barrage of its infamous Hellstorm Cannon, Plasma Annihilator, eight secondary cannons, long-range defense laser, four gun towers and sixteen bolters will probably have little success penetrating its twelve void shields and meters thick armor. In addition, the Imperator hosts an assembly of Adeptus Astra Telepathica psykers to protect it from psychic assault and help with targeting. Finally, it can transport 125 soldiers into battle. Infernus Defense Force: Every planet is responsible for its own defense, and Infernus raised a strong force to battle the orks. Unfortunately, the orks overwhelmed the native troops, and Imperial Agents believe that almost none of the defense force survived. Knight Paladin: These one-man fighting machines don’t have the power of a full titan, but Imperial Guard troops are more than happy to see one on the battlefield. The Paladins usually attack with battlecannon, bolters and chainsword, and defend themselves with a small but potent directional power field generator. When they charge they lower their fearsome shock lances to tear their way through the enemy. Land Speeder: This very fast two-man attack vehicle uses gravitic-reaction jets to fly after its targets. It can use its short-ranged but deadly multi- melta in regular or pop-up attacks, where it flies up from behind cover, fires and then ducks down again. Leman Russ: The Imperial Guard’s main battle tank, the Leman Russ’ rugged design has served the Imperium for centuries. It has fought in every environment imaginable, and its turret-mounted battle cannon and hull-mounted lascannon complement each other well. In addition, the Leman Russ usually features smaller weapons on its side sponsons. Leviathan: A mobile Imperial Guard headquarters, this Squat-designed super-heavy vehicle may not move quickly, but its deadly array of weaponry is unequaled. It carries a battlecannon, six lascannon, twelve bolters and the deadly Doomsday artillery cannon. Four void shields protect its crew and up to an entire company (150 soldiers and the ommander) of infantry. Manticore: This lightly armored artillery vehicle usually stays in the rear of a battle, sending its incredibly deadly Storm Eagle missiles into the heart of the enemy’s defenses. Commanders need to remember that these exceptional missiles take a great deal of time to reload, and should strive to fire them when they will do the most good. Mordian Iron Guard: The Mordian Iron Guard earned its name in the fierce defense of its own world from treachery and Chaos. Its impossible stand in the Mordian palace where it survived against unbeatable odds has earned it a place in Imperium history. Their tactical troops were among the first available for the assault on Infernus. Predator: The Predator is as fast as a Rhino, but it has more armor, a turret-mounted autocannon and two sponson-mounted lascannons. Reaver Titan: This flexible design can handle a number of different roles. Commanders can choose from a wide variety of weapons when outfitting the Reaver’s three weapon mounts, and its strong armor and four void shields offer substantial protection. While not as fast or agile as a Warhound, it can move quickly enough to keep its vulnerable back out of trouble. Rhino: This armored personnel carrier has exceptional speed for an armored vehicle, but its weaponry consists of only two bolters. It can carry up to ten men (two troop stands) as well as its own crew. Of course, if the Rhino gets destroyed, its cargo will almost always die with it. Rough Riders: These horse-mounted warriors carry out a number of different duties for their regiments, including scouting, patrolling and lightning fast attacks. Capable of acting outside the normal chain of command, they can range across the battlefield, using their deadly hunting lances to strike down their enemies. Shadow Sword: This slow super-heavy battle tank may weigh up to one thousand tons, and much of this is its thick armor and deadly weapons. Few care to face its six bolters, two lascannons and Gargant- destroying Volcano Cannon. Space Marines: The elite of the Imperium’s fighting forces, these warriors are often all that is required to scatter the Emperor’s enemies. Special biodevices and genetically tailored drugs turn them into towering, super-strong heroes, seven feet tall and muscles like knotted iron. A thousand planets each host their own Chapter of Space Marines, and each Chapter serves the Emperor with undying loyalty. Storm Hammer: The Storm Hammer takes center stage during close assaults, using its four cannon and fourteen bolters to great effect. It also has superior armor all around, suffering only slightly from rear attacks. Its guns are all on turrets, allowing it to wade into the enemy and let loose. Tallarn Desert Raiders: The Tallarn Desert Raiders gained fame throughout the Imperium when they drove the forces of Chaos from their home world, and now they offer their finest heavy weapons troops to help free Infernus. The Imperial Guard: The Imperial Guard is the Imperium’s main offensive force. Each of the million worlds humans have colonized must provide units for the guard, and most units maintain the unique character of their homeworld. Thudd Gun: A light, barely mobile artillery piece, the Thudd gun fires a rapid succession of bursts from its multiple barrels. Its designers created it to provide close range infantry support. Thunderhawk Gunship: The sight of an entire detachment of Space Marines hurdling from space in a Thunderhawk has struck terror into many an enemy. The fact that the Gunship features barrage rockets, a battlecannon and three bolters does not hurt. It moves extremely rapidly, an important consideration since despite its armor, if it gets shot down, all its passengers die as well. Ultramarines: One of the oldest and most powerful Space Marine chapters, the Ultramarines exemplify the virtues of the order. Its founder, Primarch Roboute Guilliman, wrote the Codex Astartes which remains the Space Marines’ most sacred book. No other chapter can match its loyalty to the Emperor and ferocity in battle. Vindicator: This variation on the Rhino features heavier armor and a powerful Thunderer cannon. It usually has no bolters and carries no troops. It finds its main roll in flushing enemy infantry from cover as well as pounding on enemy vehicles. Warhound Titan: Warhound Titans, while not actually battle titans, serve an important role in the Titan Legions. The fastest and most agile of the titans, Warhounds scout out the battlefield and usually fight on the flanks, avoiding the deadly center. They have light armor and only two void shields. They can mount up to two weapons. Warlord Titan: These stalwart titans predate the Imperium itself, having served with distinction for centuries. Their six void shields and incredibly thick armor can protect them from almost all attacks, while their four main guns can cause immense amounts of damage. The Warlord’s weaknesses are its exposed plasma reactor and slow speed, which many commanders compensate for by equipping it with long-range weapons and keeping it in the rear of the battle. Whirlwind: This is a type of Rhino which sacrifices its troop-carrying ability (as well as some mobility) for a multiple rocket launcher. It can provide long-range barrages or move in to attack whatever enemies it can see.