// ================================= NOTE ================================== // need to make titan id's // ========================================================================= // Point Value, Break Point, Morale Value, Victory Points "Baneblade" 200 -1 4 2 // same as "Storm Hammer" 1 UID_BANEBLADE "Chimera Squadron" 100 -1 -1 -1 // adds +2 to break, +1 to victory 3 UID_CHIMERA "Deathstrike Missile Battery" // usual 250 2 4 3 3 UID_DEATHSTRIKE (1hq) "Hellhound Firethrower Squadron" // usual 150 2 4 2 3 UID_HELLHOUND, (1 hq) "Imperial Guard Assault Platoon" // usual 100 3 4 2 5 UID_JUNGLE, (1 hq) "Imperial Guard Basilisk Battery" // usual 200 2 4 2 3 UID_BASILISK, (1 hq) "Imperial Guard Bombard Battery" // usual 200 2 4 2 3 UID_BOMBARD (1 hq) "Imperial Guard Commissar" 0 -1 -1 -1 // needs no orders, if commissar is destroyed so is Rhino 1 UID_COMMISSAR 1 UID_RHINO "Imperial Guard Land Speeder Squadron" // usual 200 3 4 2 5 UID_LAND_SPEEDER, (1 hq) "Imperial Guard Manticore Battery" // usual 200 2 4 2 3 UID_MANTICORE, (1 hq) "Imperial Guard Rough Rider Squadron" // can be given orders even though no chain of command 150 5 4 2 10 UID_ROUGH_RIDER, (1 hq) "Imperial Guard Support Platoon" // usual 200 3 4 2 5 UID_TALLARN, (1 hq) "Imperial Guard Tactical Platoon" // usual 200 5 4 2 10 UID_MONDOR, (1 hq) "Imperial Guard Thudd Gun Battery" // usual 100 2 4 1 3 UID_THUDD_GUN, (1 hq) "Knight Paladin Detachment" // 250 2 2 3 3 UID_KNIGHT "Leman Russ Squadron" 200 2 4 2 // usual 3 UID_LEMAN_RUSS, (1 hq) "Predator Squadron" 200 2 4 2 // usual 3 UID_PREDATOR, (1 hq) "Tech-Guard Heavy Platoon" 250 3 3 3 // 25cm of CompHQ 6 UID_TALLARN, (1 hq) "Shadow Sword" 200 -1 4 2 // same as "Storm Hammer" 1 UID_SHADOW_SWORD "Storm Hammer" 200 -1 4 2 // must by w/in 25cm of CompHQ, Imperial Guard must roll morale of 4 or more 1 UID_STORM_HAMMER "Tech-Guard Heavy Mechanised Platoon" 350 3 3 4 // must be w/in 25cm of CompHQ 6 UID_TALLARN, (1 hq) 3 UID_CHIMERA "Warhound Scout Titan Detachment" 500 -1 -1 -1 // fight as individual units, 3VP's apiece 2 TID_WARHOUND "Vindicator Squadron" 150 2 4 2 // usual 3 UID_VINDICATOR, (1 hq) "Whirlwind Squadron" 150 2 4 2 // usual 3 UID_WHIRLWIND, (1 hq) // =================== stuff i didn't see cards for ... ======================= "Company HQ Unit" 0 -1 -1 -1 // command units, what type of companyHQ though? 2 UID_CAP 1 UID_RHINO "Tech-Guard Tactical Platoon" -1 -1 -1 -1 // don't have stats for 'em 6 UID_MODOR, (1 hq) // ============================================================================ // ======================= Large Cards ======================================== // ============================================================================ "Commissar Yarrick" // 150 N/A ALWAYS 2 1 UID_YARRICK 1 UID_RHINO "Imperator Emporor Class Titan" 2250 N/A NONE 23 // 1 TID_IMPARATOR "Imperial Guard Artillery Company" 600 6 4 6 // once broken each battery makes a separate check 1 "Imperial Guard Bombard Battery" 2 "Imperial Guard Basilisk Battery" 1 "Company HQ Unit" "Imperial Guard Assault Company" 350 9 4 4 // 3 "Imperial Guard Assault Platoon" 1 "Company HQ Unit" "Imperial Guard Baneblade Company" 500 2 4 5 // 3 UID_BANEBLADE, (1 hq) "Imperial Guard Heavy Company" 600 9 4 6 // 3 "Imperial Guard Heavy Platoon" 1 "Company HQ unit" "Imperial Guard Rough Rider Company" 600 17 4 6 // can be given orders, although no chain of command but rout when broken 3 "Imperial Guard Rough Rider Squadron" 1 "Company HQ unit" "Imperial Guard Storm Hammer Company" 500 2 4 5 // 3 UID_STORM_HAMMER, (1 hq) "Imperial Guard Shadow Sword Company" 500 2 4 5 // 3 UID_SHADOW_SWORD, (1 hq) "Imperial Guard Tactical Company" 600 17 4 6 // 3 "Imperial Guard Tactical Platoon" 1 "Company HQ unit" "Imperial Guard Vindicator Squadron" 450 5 4 5 // 3 "Vindicator Squadron" 1 UID_VINDICATOR, (hq) "Knight Household" 550 4 2 6 // once broken each detachment take morale checks, 2 "Knight Paladin Detachments" 1 UID_KNIGHT, (hq) "Leman Russ Tank Company" 600 5 4 6 // 3 "Leman Russ Squadron" 1 UID_LEMAN_RUSS, (hq) "Leviathan Super Heavy Command Centre" // always has first fire orders 350 N/A ALWAYS 4 1 UID_LEVIATHAN "Predator Tank Company" // 600 5 4 6 3 "Predator Tank Squadron" 1 UID_PREDATOR, (hq) "Reaver Titan" // 500 N/A NONE 5 1 TID_REAVER "Reaver Titan Battle Group" // w/in 25 of each other 1000 N/A NONE 5each 3 TID_REAVER "Tech-Guard Mechanised Company" // 700 15 3 7 3 "Tech-Guard Mechanised Platoon" 1 UID_CAP 1 UID_CHIMERA "Tech-Guard Titan Defence Company" // 400 10 3 4 3 "Tech-Guard Tactical Platoon" 1 UID_MONDOR_CAP "Warhound Scout Titans" // 5 v.p.s arawded once one titan is destroyed 500 N/A NONE 5 2 TID_WARHOUND "Warlord Titan" // 900 N/A NONE 9 1 TID_WARLORD "Warlord Titan Battle Group" // must stay w/in 25cm of each other 1500 N/A NONE 8each 3 TID_WARLORD