// !!!! // Whirlwind, Predators, Thud Gunns, Land Speeders, Vindicators // are for space marine, as well as Imperial // may need to reconsider making another bit array // for groups the card has membership to #include "units.hpp" #include "icons.hpp" #include "cid.hpp" #include "detflg.hpp" /* { ID. "Title Line One". "Title Line Two". NUM_UNIT1 UNIT_ID1. ... NUM_UNIT5 UNIT_ID5. Break. Morale. VictoryPoints. Cost. LIconOffset. RIconOffset.NationalityOffset. Flags. AllowableNationalityFlag. AllowTypeFlag. StartExperience. Turns(time to build). !!!!!for now is Cost / 200 } //UNIT TYPES FLAG_TYPE_ANYTYPE FLAG_TYPE_INFANTRY_WALKER FLAG_TYPE_CAVALRY FLAG_TYPE_KNIGHTS FLAG_TYPE_TANKS FLAG_TYPE_SUPER_HEAVY FLAG_TYPE_TITAN FLAG_TYPE_FLYER FLAG_TYPE_BIKES */ { CID_COMMISSAR. "Imperial Guard". "Commissar". 1 UID_COMMISSAR. 1 UID_RHINO. 0. 0. 0. 0. CIO_IMPERIAL. -1. -1. // FLAG_CARD_ONE_PER_COMPANY | FLAG_CARD_SPECIAL. 0x4001. // Tallarn | Catachan | Mordian FLAG_NATION_T_M_C. FLAG_TYPE_INFANTRY_WALKER . 7. 0. } /* //!!!!!!!!!!!!not implemented yet { CID_BANEBLADE. "BaneBlade". "". 1 UID_BANEBLADE. 0. 4. 2. 200. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_T_M_C. FLAG_TYPE_SUPER_HEAVY. 5. 1. } */ { CID_DEATHSTRIKE_BRY. "DeathStrike". "Missile Battery". 3 UID_DEATHSTRIKE. 2. 4. 3. 250. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_T_M_C. FLAG_TYPE_TANKS. 5. 1. } { CID_IMP_ASSAULT_PTN. "Imperial Guard". "Assault Platoon". 5 UID_ASSAULT_INF. 3. 4. 2. 100. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_ANYNATION. FLAG_TYPE_INFANTRY_WALKER. 5. 1. } { CID_IMP_ASSAULT_PTN. "Imperial Guard". "Assault Platoon". 5 UID_ASSAULT_INF. 3. 4. 2. 100. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_TALLARN. FLAG_TYPE_INFANTRY_WALKER. 5. 1. } { CID_IMP_ASSAULT_PTN. "Imperial Guard". "Assault Platoon". 5 UID_ASSAULT_INF. 3. 4. 2. 100. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_MORDIAN. FLAG_TYPE_INFANTRY_WALKER. 5. 1. } { CID_IMP_ASSAULT_PTN. "Imperial Guard". "Assault Platoon". 5 UID_ASSAULT_INF. 3. 4. 2. 100. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_CATACHAN. FLAG_TYPE_INFANTRY_WALKER. 5. 1. } /* //!!!!These are not implemented yet { CID_ROUGH_RIDER_SQR. "Imperial Guard". "Rough Rider Squadron". 10 UID_ROUGH_RIDER. 5. 4. 2. 150. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_T_M_C. FLAG_TYPE_CAVALRY. 1. 1. } */ { CID_IMP_SUPPORT_PTN. "Imperial Guard". "Support Platoon". 5 UID_HEAVY_INF. 3. 4. 2. 200. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_T_M_C. FLAG_TYPE_INFANTRY_WALKER. 1. 1. } { CID_IMP_TACTICAL_PTN. "Imperial Guard". "Tactical Platoon". 10 UID_TACTICAL_INF. 5. 4. 2. 200. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_T_M_C. FLAG_TYPE_INFANTRY_WALKER. 1. 1. } /* //!!!!!!!!not implemented yet { CID_BASILISK_BRY. "Imperial Guard". "Basilisk Battery". 3 UID_BASILISK. 2. 4. 2. 200. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_T_M_C. FLAG_TYPE_TANKS. 1. 1. } */ { CID_PREDATOR_SQR. "Predator Squadron". "". 3 UID_PREDATOR. 2. 4. 2. 200. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_SPACEMARINE. FLAG_TYPE_TANKS. 1. 1. } { CID_WHIRLWIND_SQR. "Whirlwind Squadron". "". 3 UID_WHIRLWIND. 2. 4. 2. 150. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_SPACEMARINE. FLAG_TYPE_TANKS. 1. 1. } { CID_VINDICATOR_SQR. "Vindicator Squadron". "". 3 UID_VINDICATOR. 2. 4. 2. 150. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_SPACEMARINE. FLAG_TYPE_TANKS. 1. 1. } { CID_HELLHOUND_SQR. "Hellhound". "Firethrower Squadron". 3 UID_HELLHOUND. 2. 4. 2. 150. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_T_M_C. FLAG_TYPE_TANKS. 1. 1. } { CID_LEMAN_RUSS_SQR. "Leman Russ Squadron". "". 3 UID_LEMAN_RUSS. 2. 4. 2. 200. CIO_IMPERIAL. CIO_TECH_GUARD. -1. 0. FLAG_NATION_T_M_C. FLAG_TYPE_TANKS. 1. 1. } { CID_BOMBARD_BRY. "Imperial Guard". "Bombard Battery". 3 UID_BOMBARD. 2. 4. 2. 200. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_T_M_C. FLAG_TYPE_TANKS. 1. 1. } /* !!!!!!!!not implemented yet { CID_THUDD_GUN_BRY. "Imperial Guard". "Thudd Gun Battery". 3 UID_THUDD_GUN. 2. 4. 2. 100. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_T_M_C. FLAG_TYPE_INFANTRY_WALKER. 1. 1. } */ { CID_MANTICORE_BRY. "Imperial Guard". "Mantircore Battery". 3 UID_MANTICORE. 2. 4. 2. 200. CIO_IMPERIAL. CIO_TECH_GUARD. -1. 0. FLAG_NATION_T_M_C. FLAG_TYPE_TANKS. 1. 1. } { CID_LAND_SPEEDER_SQR. "Space Marine". "Land Speeder Squadron". 5 UID_LAND_SPEEDER. 3. 4. 2. 200. CIO_IMPERIAL. CIO_ULTRAMARINE. -1. 0. FLAG_NATION_SPACEMARINE. FLAG_TYPE_FLYER. 1. 1. } /* //!!!!!!not implemented yet { CID_THUNDERHAWK. "Thunderhawk". "Gunship". 1 UID_THUNDERHAWK. 0. 2. 1. 50. CIO_IMPERIAL. CIO_ULTRAMARINE. -1. 0. FLAG_NATION_SPACEMARINE. FLAG_TYPE_FLYER. 1. 1. } */ { CID_SPM_SCOUT_DTM. "Space Marine". "Scout Detachment". 6 UID_SPM_SCOUT. 3. 3. 2. 150. CIO_IMPERIAL. CIO_ULTRAMARINE. -1. 0. FLAG_NATION_SPACEMARINE. FLAG_TYPE_INFANTRY_WALKER. 1. 1. } { CID_SHADOW_SWORD. "Shadow Sword". "". 1 UID_SHADOW_SWORD. 0. 4. 2. 200. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_T_M_C. FLAG_TYPE_SUPER_HEAVY. 1. 1. } { CID_STORM_HAMMER. "Storm Hammer". "". 1 UID_STORM_HAMMER. 0. 4. 2. 200. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_T_M_C. FLAG_TYPE_SUPER_HEAVY. 1. 1. } { CID_KNIGHT_PALADIN_DTM. "Knight Paladin". "Detachent". 3 UID_KNIGHT. 2. 2. 3. 250. CIO_IMPERIAL. -1. -1. 0. FLAG_NATION_FORGEWORLD. FLAG_TYPE_KNIGHTS. 1. 1. } { CID_WARHOUND_TITAN_DTM. "Warhound Scout". "Titan Detachment". 2 TID_WARHOUND. // Victory points are per titan 0. 0. 3. 500. CIO_IMPERIAL. CIO_TECH_GUARD. -1. 0. FLAG_NATION_FORGEWORLD. FLAG_TYPE_TITAN. 1. 2. } { CID_WARHOUND_REAVER_DTM. "Reaver Titan". "Titan Detachment". 1 TID_REAVER. NO_BREAKPOINT. NO_MORALE_CHECK. 5. 500. CIO_IMPERIAL. CIO_TECH_GUARD. -1. 0. FLAG_NATION_FORGEWORLD. FLAG_TYPE_TITAN. 1. 2. } { CID_WARHOUND_WARLORD_DTM. "Warlord Titan". "". 1 TID_WARLORD. NO_BREAKPOINT. NO_MORALE_CHECK. 9. 900. CIO_IMPERIAL. CIO_TECH_GUARD. -1. 0. FLAG_NATION_FORGEWORLD. FLAG_TYPE_TITAN. 1. 2. } // Ork Cards { CID_BOWELBURNA_SQR. "Evil Sunz". "BowelBurna Squadron". 3 UID_BOWELBURNA. 2. CLAN_MORALE. 1. 50. CIO_ORK. CIO_EVIL_SUNZ. -1. FLAG_CARD_EVIL_SUNZ. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_GOBSMASHA_SQR. "Evil Sunz". "Gobsmasha Squadron". 5 UID_GOBSMASHA. 3. CLAN_MORALE. 1. 100. CIO_ORK. CIO_EVIL_SUNZ. -1. FLAG_CARD_EVIL_SUNZ. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_SPLEENRIPPA_SQR. "Evil Sunz". "Spleenrippa Squadron". 3 UID_SPLEENRIPPA. 2. CLAN_MORALE. 1. 100. CIO_ORK. CIO_EVIL_SUNZ. -1. FLAG_CARD_EVIL_SUNZ. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_GUTRIPPA_SQR. "Goff". "Gutrippa Squadron". 3 UID_GUTRIPPA. 2. CLAN_MORALE. 1. 100. CIO_ORK. CIO_GOFFS. -1. FLAG_CARD_GOFF. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_LUNGBURSTA_SQR. "Goff Lungbursta". "Squadron". 3 UID_LUNGBURSTA. 2. CLAN_MORALE. 1. 100. CIO_ORK. CIO_GOFFS. -1. FLAG_CARD_GOFF. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_WEIRDBOY_TOW. "Bad Moons". "Weirdboy Tower". 1 UID_WEIRDBOY_TOW. 1. CLAN_MORALE. 1. 100. CIO_ORK. CIO_BAD_MOONS. -1. FLAG_CARD_BAD_MOON. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_LIFTA_DROPPA. "Mekboy Lifta". "Droppa Speedsta". 1 UID_LIFTA_DROPPA. 1. CLAN_MORALE. 1. 100. CIO_ORK. CIO_MEKBOY. -1. FLAG_CARD_MEKBOY. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_PULSA_ROKKIT_BRY. "Mekboy Pulsa". "Rokkit Battery". 3 UID_PULSA_ROKKIT. 2. CLAN_MORALE. 3. 250. CIO_ORK. CIO_MEKBOY. -1. FLAG_CARD_MEKBOY. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_SPEEDSTA. "Mekboy Speedsta". "". 1 UID_SPEEDSTA. 1. CLAN_MORALE. 1. 100. CIO_ORK. CIO_MEKBOY. -1. FLAG_CARD_MEKBOY. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_BUBBLE_CHUKKA. "Mekboy Bubble". "Chukka Speedsta". 1 UID_BUBBLE_CHUKKA. 1. CLAN_MORALE. 1. 100. CIO_ORK. CIO_MEKBOY. -1. FLAG_CARD_MEKBOY. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_DRAGSTER. "Mekboy Dragster". "". 1 UID_DRAGSTER. 1. CLAN_MORALE. 1. 100. CIO_ORK. CIO_MEKBOY. -1. FLAG_CARD_MEKBOY. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_ES_NOBZ. "Evil Sunz Nobz". "". 4 UID_ES_NOBZ. 2. CLAN_MORALE. 2. 200. CIO_ORK. CIO_EVIL_SUNZ. -1. 0x30000. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_BM_NOBZ. "Bad Moon Nobz". "". 4 UID_BM_NOBZ. 2. CLAN_MORALE. 2. 200. CIO_ORK. CIO_BAD_MOONS. -1. 0x20000. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_G_NOBZ. "Extra Ork Nobz". "". 4 UID_G_NOBZ. 2. CLAN_MORALE. 2. 200. CIO_ORK. CIO_GOFFS. -1. 0x10000. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_ES_BOYZ. "Evil Sunz Boyz". "". 4 UID_EVIL_SUNZ. 2. CLAN_MORALE. 1. 100. CIO_ORK. CIO_EVIL_SUNZ. -1. // FLAG_EVIL_SUNZ 0x30000. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_BM_BOYZ. "Bad Moon Boyz". "". 4 UID_BAD_MOONS. 2. CLAN_MORALE. 1. 100. CIO_ORK. CIO_BAD_MOONS. -1. // FLAG_BAD_MOON 0x20000. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_G_BOYZ. "Goff Boyz". "". 4 UID_GOFFS. 2. CLAN_MORALE. 1. 100. CIO_ORK. CIO_GOFFS. -1. // FLAG_CARD_GOFF 0x10000. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_BONECRUNCHA_SQR. "Bonecruncha". "Squadron". 3 UID_BONECRUNCHA. 2. CLAN_MORALE. 2. 150. CIO_ORK. -1. -1. 0. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_BONEBREAKA_SQR. "Bonebreaka". "Squadron". 3 UID_BONEBREAKA. 2. CLAN_MORALE. 2. 150. CIO_ORK. -1. -1. 0. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_STOMPERS_MOB. "Stompers Mob". "". 3 UID_STOMPER. 2. ALWAYS_PASS_MORALE. 3. 250. CIO_ORK. -1. -1. 0. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } // !!! I am Bizzare { CID_GRETCHIN_MOB. "Gretchin Mob". "". 4 UID_GRETCHIN. 2. CLAN_MORALE. 1. 50. CIO_ORK. -1. -1. 0. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_STORMBOYZ_KORPS. "Stormboyz Korps". "". 1 UID_STORMBOYZ_KAPT. 4 UID_STORMBOYZ. 3. CLAN_MORALE. 2. 150. CIO_ORK. -1. -1. 0. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } // !!! I am bizzarre { CID_MADBOYZ_MOB. "Madboyz Mob". "". 4 UID_MADBOYZ. 2. MORALE_SPECIAL. 1. 0. CIO_ORK. -1. -1. 0. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_BIKEBOYZ_MOB. "Bikeboyz Mob". "". 5 UID_BIKEBOYZ. 3. CLAN_MORALE. 1. 100. CIO_ORK. -1. -1. 0. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_NOBZ_WARBIKES. "Nobz Warbikes". "". 5 UID_NOBZ_WARBIKES. 3. CLAN_MORALE. 2. 200. CIO_ORK. -1. -1. FLAG_CARD_NOBZ_WARBIKES. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_WAR_BUGGY_SQR. "War Buggy Squadron". "". 5 UID_WAR_BUGGY. 3. CLAN_MORALE. 1. 100. CIO_ORK. -1. -1. 0. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. } { CID_BATTLEWAGON_SQR. "Battlewagon". "Squadron". 3 UID_BATTLEWAGON. 2. CLAN_MORALE. 1. 100. CIO_ORK. -1. -1. 0. FLAG_NATION_ANYNATION. FLAG_TYPE_ANYTYPE. 5. 1. }