#include "sgl.h" #define RGB(r, g, b) ((sgl_uint32) (((r) << 16) | ((g) << 8) | (b))) SGLCONTEXT SGLContext; SGLVERTEX Vertices[] = { /* x y z (1/W) col spec.col (u/W) (v/W) */ { 0.0f,240.0f,0.0f,0.1f,RGB(255,0,0),RGB(0,0,0),0.0f,0.0f}, {320.0f,479.0f,0.0f,0.8f,RGB(255,0,0),RGB(0,0,0),0.0f,0.0f}, {639.0f,240.0f,0.0f,0.1f,RGB(255,0,0),RGB(0,0,0),0.0f,0.0f}, {320.0f, 0.0f,0.0f,0.8f,RGB(0,255,0),RGB(0,0,0),0.0f,0.0f} }; int TriFaceData[][3] = {{0,1,2},{3,0,2}}; int Device; void main () { Device = sgl_create_screen_device (0, 640, 480, sgl_device_16bit, TRUE); if (Device >= 0) { sgltri_startofframe (&SGLContext); sgltri_triangles (&SGLContext, 2, TriFaceData, Vertices); sgltri_render (&SGLContext); sgl_delete_device(Device); } }