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Additive Blending
PowerVR PCX1 and PCX2 do not natively support
additive blending. However, additive blending is often desirable for special 3D effects
like explosions, fire balls, lens flare and other stunning light effects.
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PowerSGL
Direct Example
This example program illustrates how additive
blending effects can be simulated on PowerVR PCX1/2 by creating an appropriate alpha
texture map. This texture is created on the fly by associating a translucency level with
the RGB intensity for each texel in the foreground texture.
In this demo, you may use the cursor keys to
alter the global translucency. This solution can also be applied in Direct3D applications
using ARGB 4444 textures.
Click here to download this Additive Blending PowerSGL Direct Example [188 KB] |
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