PowerVR Series1

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Introduction
Quickstart Tutorial
Tools
Documentation
Tips & Tricks
Examples
Drivers

Tips, Tricks and Code Fragments

 

SGL Direct / Direct3D Shell

Stable and flexible shell environment for your 3D application

Micro-Texturing

Realistic close-up textures by using Micro-Texturing

Dynamic Lighting

Simulation of varying light sources such as candle flames

Additive Blending

Additive blending is simulated by utilising alpha textures

Chroma Key

Color key textures are converted to ARBG 4444 cut-out textures

PowerVR Detection

Detection routines for identifying PowerVR hardware / drivers

ASCII Text in 3D

Routines for displaying text as 3D polygons

Table Fog in Direct3D

How to do Table Fog in Immediate Mode Direct3D

Application Specific Settings - Apphints

How to control and define AppHints in your application

 

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