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Stable and
flexible shell environment for your 3D application
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Realistic
close-up textures by using Micro-Texturing
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Simulation of
varying light sources such as candle flames
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Additive
blending is simulated by utilising alpha textures
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Color key
textures are converted to ARBG 4444 cut-out textures
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Detection
routines for identifying PowerVR hardware / drivers
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Routines for
displaying text as 3D polygons
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How to do Table
Fog in Immediate Mode Direct3D
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How to control
and define AppHints in your application
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